![]() A high-definition port, remastered by Capcom and HexaDrive, was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the PlayStation Move motion controller. The Wii version earned similar praise, though the motion control scheme received mixed reviews. Although it suffered from poor sales, the game received critical acclaim, earning IGN 's 2006 Game of the Year. Ōkami was one of the last PlayStation 2 games released prior to the release of the PlayStation 3. The game's name is a pun, as " ōkami" can mean either "great god" ( 大神) or "wolf" ( 狼) in Japanese. The gameplay is modeled on The Legend of Zelda, one of director Hideki Kamiya's favorite series. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. Set in classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. "great god" or "great spirit") is an action-adventure video game developed by Clover Studio and published by Capcom. Okami will be released on Xbox One and PS4 and their 4K counterparts, and the PC.Ōkami ( Japanese: 大神, lit. ![]() It will continue to be beautiful on every console forward.īut Capcom has spoken. ![]() So it comes off as a Japanese company pandering to the western audience that "adores" shiny graphics. I am not saying it would not look better if this game were released in 4K, but no one would bear pitchforks and torches if it were not. Okami's not even a game that has to be in 4K. Now they are misunderstanding the importance of 4K. They spent years misunderstanding the Resident Evil franchise and its audience. They are at the point where they are fumbling with one of their prized franchises in Marvel vs Capcom. They make odd decisions like developing Resident Evil: Revelations on the Switch but not Okami HD. No wonder Capcom is in the financial situation they are in. Is Capcom suggesting people would not want the possibility of playing their HD version on the go? That is almost half of the Wii U in its first year. Nintendo has sold nearly 5 million Switch units. How many people own a Switch and a PS4 or Xbox One? If you wanted Okami, would it be on the Switch or one of the other consoles? Now Capcom has to figure out if the number of people who would want Okami on Switch is worth developing the Switch version. We do have to think about cost of development for Switch. It would be crisper in 4K, but does anyone really believe that Okami, beautiful by PS2 standards, will look bad in 1080p in 15 years? We are past the point where a game like Okami will look bad in 1080p. Capcom essentially believes if they do not make Okami HD with 4K support, people will not buy it. They are willing to spend more money giving this game 4K support and not putting it on the Switch. ![]() An HD game that would not require the same resources demanded by, for example, a high-powered Unreal Engine game.īy forgoing the Switch, Capcom suggests 4K is worth more than the Switch a console that has a game of the year contender on it, without stunning 3840 x 2160 graphics a console that is already on track to put the Wii U to shame. Both times developers said "no" to the consoles because porting would take too much time, resources, and money. The Wii was heavily underpowered compared to the Xbox 360 and PS3, and the Wii U was, and is, underpowered compared to Xbox One and PS4. We know Nintendo's previous missteps with the Wii and Wii U hardware. We are in a time where this game could be on all consoles, and here is Capcom - in the midst of financial struggles - not taking advantage of that. It was also on the PlayStation 3, a console that could output HD. Okami was on the Wii, a console that by today's standards barely had HD. ![]()
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